You wont have to change these settings again. Change your settings to look like this:.Click Skin > Bind Skin > and click the box of smooth bind.Once that's done you will notice the top bar will have new options and lost some options.Now look for the drop down box at the top of may that should say for you "Modelling".What we do is select the root joint "J_Gun" and then select the main part of our weapon model.Which simply means attach the model to the bones. Once your happy with size of you model u need to "Skin" it.Now you might notice you gun seems to small that's alright u can edit it to the right size you can edit models in the file just like any other file.Once you know where your file is click File > Import.(if not go back and do it now before you can continue) Now hopefully you have made your weapon model somewhere else.So now once we have deleted everything we should just have the bones and cameras left.If you are having trouble moving about click View > Default Home this will reset the cam to be looking at 0 0 0.All we need to do is select the mesh and delete it.Ok so we open the 30cal.VMGun file with Maya and you should see the thompson with a bone structure.So just change thompson with your weapon name so i renamed them to 30cal. Ok so we just want to rename our files now as we don't need them named as thompson that will get confusing for you when you go to try and find them. This dosent seem like a file used in Maya since its not on the export list but don't worrie it its. Ok so going with what Jack said about each file we need to edit the the VMGun file.VMGun file (used for making the custom anims) Trees\cod2_animation_source\viewmodels\\\viewmodelanimation_.mb The first person weapon file (exported as viewmodel_) Trees\cod2_animation_source\viewmodels\\\.VMGun Trees\cod2_animation_source\viewmodels\\\viewmodel_gunsleeves.mb The third person weapon file (exported as weapon_) (Definitions courtesy of JackTheRiper) trees\cod2_animation_source\viewmodels\\\viewmodel_.mb Rename it to 30cal (name it what ever you like i have choose this as this is based onĬ :\trees\cod2_animation_source\viewmodels\30cal Lets copy that folder to the C:\trees\cod2_animation_source\viewmodels folder and If we go into the american folder we will see the folder called thompson. In this folder you will see 2 files and a folder called "american".Now you want to extract the contents of the zip file so you have a folder structure like so:Ĭ:\trees\cod2_animation_source\viewmodels.Here are the Rig files also Local Download.First you want to download the View sleeves supplied by IW which can be located View Sleves Local Download.
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